Poe returning projectiles. Returning projectiles does not work with frost blades. Poe returning projectiles

 
Returning projectiles does not work with frost bladesPoe returning projectiles There is a separate list for entities hit by returning projectiles, which means once an enemy is hit by any of the returning projectiles from that projectile-creation then any other returning projectiles from it will likewise ignore it

This means that if you had pierce, fork, and chain supporting the. Numbers will look weaker than the build realistically performs. Tornado Shot is the same as before. With this guide, you should have a higher level. Return has fourth priority for projectile behaviors, preceded by pierce, fork and chain. Cons: Single Target: While the build offers solid Farming Poe Currency clear speed, its single-target damage might not be as potent as specialized bossing builds. Vaal Venom Gyre can be obtained by vaaling the gem. Per 1% Quality: 1 Superior 2 Anomalous 3 Divergent 1% increased Damage 1% increased Projectile Speed Fires 0. Pierce has first priority for projectile behaviours, followed by fork, chain, then return. That being said projectiles returning is always the last step so chain would not work again after a return. Also the Whirling Blades part has projectiles do not return which is higher priority, not that it would even be huge if it did because again return from target is trash. Now returning projectile can't shotgun if initial projectile couldn't do it (barrage shotguns, simple split arrow won't shotgun anymore on return). MORE SPEED :D Tattoos: +1 projectile, 8% flask effect, flask effect duration, movement speed. 22] Returning Projectiles Scourge Arrow Build | Deadeye |. wording is the same as for other returning projectiles: Nimis Topaz Ring Requires Level 48 +(20-30)% to Lightning Resistance +(30-50) to Dexterity (25-35)% increased Projectile Damage Projectiles Return to you Projectiles are fired in random directions Vengeant Cascade Notable Passive Skill 15% increased Projectile Speed Attack Projectiles. Edited: who on earth put B on the left. Returning projectiles: Effects that cause projectiles to return will cause the projectiles from Volcanic Fissure to bounce again and land on the same spot where. It´s unplayable without. If you asking whether each of returned Frostbolts will hit the target, no (this is what shotgunning usaully is reffered to). It was inspired by popular skills like Nemesis and Vention Cascade, which had similar effects. Trap Builds POE 3. Cost: 5–7 Mana. The order of operations for projectiles: Pierce --> Fork --> Split --> Chain --> Return. 5% increased Projectile Speed This is a Support Gem. The last project's main goal this league was to put as many projectiles in the air at once as possible. Spark Spell, Projectile, Duration, Lightning Level: (1-20) Cost: (5-21) Mana Cast Time: 0. So Split is technically the 'same projectile' just like Fork releases 2-3 of the 'same projectile' so all of them count as having 'hit already'. Some gameplay situations become very difficult without the. Corrupted. Projectiles Return to you at end of flight. Sacrifice Support. You can get +3 pierce from the tree for a few nodes. Ice Spear is a cold spell that fires projectiles in sequence. A thought that hit me today--the totem explode is the most quintessential Peak Path of Exile build with regards to subverting classic ARPG class fantasies (E. Frostbolt Spell, Projectile, Cold Level: (1-20) Cost: (6-25) Mana Cast Time: 0. Or the other way around, you'll deal 50% less dmg overall. Any damage modifiers that effect "melee damage" only apply to the initial hit and any that effect "projectile damage" only apply to the projectiles. GGG has the following to say about projectiles that "fade" In most cases, yes. " Previously the node required you to hit something to proc the return behavior. 5% chance to cause Bleeding Supported. If it proced of walls and end of projectile movement then it would be reliable way to clear enemies attacking you from behind. 18. Frost Blades. Since TS is many small hits your shock is always gonna be low. This calculator complements PoB to help users estimate their true single target DPS against. Returning is the "last" in the list of possible projectile behaviours when hitting a target. Case: Divergent Lightning Trap projectiles have 20% chance to return. Newe barrage support gem gives at lvl 20: +3 projectiles fired in sequence, at 38% damage efficiency, with slightly longer total attack time. -----Stream and social media-----Streaming daily at 11:00 am U. If a projectile is unable to perform a behavior in its sequence, it will attempt. Projectiles from Supported Skills deal 60% less Damage while Returning. Anomalous faster projectiles before 3. A set of projectiles that are created simultaneously - including ones that were split off or forked - shares a collision list, and a separate collision list for returning. -::- 3. The projectiles do the same damage as the initial hit when the damage is unmodified. Hertzdonut2 is correct. You can get 30% on Quiver implict and 20% on default quality on Scourge Arrow and then 10% on default quality on Returning Projectiles, alternatively 8% on tattoos. 6. 22. wording is the same as for other returning projectiles: Nimis Topaz Ring Requires Level 48 +(20-30)% to Lightning Resistance +(30-50) to Dexterity (25-35)% increased Projectile Damage Projectiles Return to you Projectiles are fired in random directions Vengeant Cascade Notable Passive SkillAssuming 50% less damage for returning projectiles, that'd still be a 50% more damage support gem IF all returning projectiles hit. In order to also make thorn arrows return, at least 55% total projectile speed is required. Supports projectile skills. With all those returning projectile shenanigans that Crucible brought, we now live in the time of archers. 21. I don't see how I can fit in returning proj! I can take out spellblade, but with double-dipping from EB it's pretty big damage boost. Base duration is 12. Cost & Reservation Multiplier: 150%. 3/7. Gear Setup. Caught projectiles spiral. if you stand near a boss, that results in all the returning AoE Fireballs to overlap on the same target (Shotgunning). Vengeant Cascade makes projectiles come back to you, hitting mobs again. The Return Projectile Support is a game-changing support gem that allows projectiles to return to the player after traveling a certain distance. Return is a behavior of projectiles that causes them to attempt to return to the entity that fired them after they hit a target. Projectiles from Supported Skills Pierce all Targets while Returning. This support also provides more projectile damage. As for PoBs, you can start with Tatiantel2's PoBs for the totem variant. The returning projectiles also fly past our character and can hit enemies behind us, increasing our. The projectile will go through them (using up its one pierce), hit the Hydrosphere and return to hit them again. Returning Projectiles Support is a support gem which causes projectiles to return and pierce all targets while returning. He said it was reworked because it seemed janky to. Returning projectiles from Lightning Trap will not hit monsters. Patch note: Simplified projectile returning. A projectile which flies out uninterrupted to the maximum projectile range will return instead of just stopping there. Limit it to lvl 2, quality 20. with slower projectiles it took 7. Need help, I'm running an EB Inquis battlemage variant. Returning Projectiles Support Gem: Projectiles return to you, piercing all targets but deal 70% less damage. poe. These attacks have a small randomised. Supports projectile skills. 14. Skill functions and interactions. Its possible that deadeye node that chains on ground hit would fall under the same conditions. Return. Trying POE after 3+ years break. Effectiveness of Added Damage: (125-165)% Requires Level 12 Creates already-caught projectiles without firing them first, both immediately and over a secondary duration. I chose this Lightning Trap skill because it works well with the new Returning Projectiles Support. Targets can be hit once on the way out and once on the way back, however, the specific target they return from is only hit once. Since that is out of way, is this combination a viable league starter and what ascendency will synergies the most with this skill. At 10+ projectiles the diminishing return is TERRIBLE without the perpendicular enchant, this because projectile count just increases the length of the line, so at 10+ arrows the line just gets super long and most of it will fall off target, even on big bosses. Get app. 22:- The 11 Searing Bond Build (eirikeiken)Nimis. Refreshing the duration when they expire and returning them early is pretty broken. Chaining off hydrosphere will proc secondary skill effects, including Spectral Shield Throw (SST)'s secondary shard projectiles. Vicious Projectiles Support Projectile, Attack, Physical, Chaos, Support Icon: d Level: (1-20) Cost & Reservation Multiplier: 130% Requires Level 18 Supports projectile attack skills. Returning Projectiles have 150% increased Speed; Anoint recipe: Verdant Oil + Indigo Oil + Opalescent Oil. These shards can also hit the primary target in addition to the main projectile, resulting in 75% more damage. (in melee range) When supported with GMP, modifiers to area of effect also increase the single target DPS of. 21 Best Maps To Farm - Top 10+ Maps To Favorite in Path of Exile Crucible League. Venom Gyre is an active skill gem. Requires Level 48. 5m dps. Projectile mechanics can interact in counterintuitive ways. Only one return projectile from Lightning Trap can hit. Returning projectiles: Effects that cause projectiles to return will cause the projectiles from Volcanic Fissure to bounce again and land on the same spot where they first landed. -Can catch up to 30 Returning Projectiles. Projectiles from Supported Skills Pierce all Targets while Returning. warrior, archer, mage, etc. 38. 22 Important Details -::-Spoiler. Returning Projectile Support now replaces Added Cold Damage Support for Lightning Arrow and Ice Shot. Volcanic Fissure projectiles will return to where they first landed because the fissure itself is the proxy that created the projectiles, but because it despawns after. The projectile fades quickly, reducing damage and freezing chance until it dissipates. But returning, like piercing/chaining/etc, does not extend how long a projectile can exist. So a build using all of the nodes on the passive tree increasing projectile speed had the same return. Increased aoe seems to be giving the most overlaps for me. Now converts 60% of physical damage to chaos damage (from 50%). This means that if a skill is. Tag: Support, Projectile. Hey guys, cast on crit ice spear occultist build is here. Fires a returning projectile that can be caught. Anomalous Faster Projectiles Support. Projectiles have separate target lists for their initial phase and after they return, which is why returning projectiles can hit a target they (or another simultaneously created projectile) have hit before. Anomalous Returning Projectiles Support, Returning Projectiles Support. I would imagine that other duration projectiles will work in a similar way. Im pretty sure the gem does not extend the duration of the projectile, so it runs out before it can return. 4. It does not grant a bonus to your character, but to skills in sockets connected to it. 1. 46/4. Return: Spark can not benefit from return projectile mechanics as the projectiles will just time out before ever attempting to return. Rolling Magma. As the projectile travels, it repeatedly applies a short but powerful chaos damage over time debuff to each enemy in an area around it. Patch note: Simplified projectile returning. 00% Requires Level 28 Fires a projectile that turns towards enemies in front of it, damaging and piercing through those it hits, and leeching some of that damage as energy shield. Scale projectile speed if your duration is higher than 3 seconds (slower projectiles is much less of a %more multiplier in certain limiting cases). 50 sec Can Store 1 Use(s) Cast Time: 0. Members Online. Basically, when your projectiles hit a wall, they return. Returning Projectiles is a very strong mechanic for Lightning Arrow because the returning projectiles can hit the same enemies that we already hit again, essentially acting as a multiplier to our total damage and doubling our Life gained on hit. Deals (8-1458) to (12-2188) Cold Damage Projectiles Pierce all Targets Projectiles continuously lose Damage, up to 50% less Damage by the time they dissipate Projectiles have 25% chance to Freeze, which is lost over the first quarter of their flight PoE Projectiles 3. At the time, Nimis is basically the same thing but on an item. Fork Support Supports projectile skills, making their projectiles fork into two projectiles the first time they hit an enemy and don't pierce it. 21 because the mechanics of returning projectiles were changed and are now working for pretty much any type of projectile which represents a 20-40% dmg buff. Jung already confirmed that the projectile return will not work with spark because it has a duration (sorry I do not have a link). Hey guys, returning projectiles cast on crit ice spear occultist build is here. So you probably could tune the build for it to still hit your feet, but idk for sure. Projectile Speed: 960 Requires Level 12 Throws a trap that launches a ring of projectiles through the enemy that set it off, dealing lightning damage to them and. You can test this quite easily on an area that has 2 bosses by having lmp. 5 or. With this guide, you should have a higher level. Historic Quant/rarity WILL be reverted. Had to make a quick video with the new returning projectiles support,The anomalous version provides a 20% chance for an additional return. 15. (PoE Trial of the Ancestors 3. Incidentally,. However, split projectiles proc both times when you hit target, with initial and returning projectiles. So one projectile per set of projectiles can hit the same target again, but not several. Corrupting Fever Champion is a top-tier map blasting build in POE 3. I looked into this a bit more, and the wiki claims otherwise. Supports projectile skills. With a single word, a. Continue reading "PoE Projectiles. Could also be an interesting question for that new unique that makes projectiles return. Yes but you get returning proj support, which should still be ok for clear, you generally didnt need the full dmg of the return proj Reply. Currently Nimis does something no return projectile effect does: it allows ball lightings to bounce back. Ice Spear is a cold spell that fires projectiles in sequence. Safe and Instant Delivery. Tag: Support, Projectile. It gives - 15% increased Projectile Speed. It causes projectiles to return and pierce all targets while returning. It does not grant a bonus to your character. 70 sec Critical Strike Chance: 5. Server: PC, Xbox, PS. Yeah you could prob socket a support that does more damage per projectile reliably. Anomalous Returning Projectiles Support. 60 sec Critical Strike Chance: 5. Rolling Magma Spell, AoE, Fire, Projectile, Chaining. Attack Damage: 125–165% of base. A place to talk about POE builds, mechanics and interactions. 22, they moved the old VC into a gem, Return Projectile Support (RPS) and nerf the damage. 2. Level: 1–20. Supported Skills deal 0. Higher risk of death - enemy that would die in one hit is instead killed by returning projectile. 38 seconds to kill mino, 40. 20 league, is now coming back as a. It costs 2 Golden + 1 Amber Oil. Projectiles from Supported Skills Return to you. Vaal Summon Skeleton linked to Pierce, Spell Echo, Elemental Penetration, Returning Projectiles, Minion Damage (Supports are listed in order of importance, in case you do not yet have a 6l chest. The target it returns from is added to both lists. 0. Only one projectile behaviour can be applied each time a projectile hits a target. Projectile attack skill gems linked to this support gem deal more physical damage and physical and chaos damage over time, but suffer an attack speed reduction. Vicious Projectiles is a support gem. Projectiles from Supported Skills deal (61–70) % less Damage while Returning. Changes to aoe also doesn’t seem to affect the distance either but just the radius of the projectile’s explosion. Anomalous Returning Projectiles Support Anomalous Returning Projectiles Support is a new Dexterity Support Gem. The LGs predominantly use a spell projectile that deals lightning damage which can be made to return utilizing Pierce and Anomalous Faster Projectiles Support. 22In this video I go over a potential use for the new Return Projectile Support that. Requires Level 38. Nerf after nerf has left PoE in a state where weapons that don't reach at least 80% of the maximum achievable DPS are pretty much DOA due to the pressure to spec such a ridiculous amount of gear and points into defenses to survive unreactable oneshots. Now it's day2, how good actually is it? From poe ninja deadeye is pretty dominating, so that might explain it's decent? Is it safe to start builds around it? Maybe not as OP as VC but good enough? 33 Sort by: Vengeant Cascade is a passive skill that increases the speed of projectiles that return, such as arrows and bolts. Per 1% Quality: Projectiles have 3% chance to Return to you from final Target Supports projectile skills. Once it's hit one target, a regular projectile cannot hit the same target again. Projectiles are entities which are produced by a spell or ranged attack which travel independently of their creator until they collide with an enemy or obstacle or reach their travel distance limit of 150 Units. This can only be done with the hydrosphere gimmick. Chain is fourth in priority for projectile behaviors, preceded by split, pierce, and fork, and followed by return. Scourge Arrow Attack, Projectile, Channelling, Chaos, Bow Level: (1-20) Cost: (4-5) Mana Attack Speed: 190% of base Attack Damage: (30-40)% of base Effectiveness of Added Damage: (30-40)% Requires Level 28 Channel to infuse an arrow with chaos, gaining stages while it is held. Magma projectiles: On a successful hit Molten Strike will launch a number of projectiles a variable distance in different directions before each lands simultaneously, hitting in a circular area around each projectile. New notable Vengeant Cascade causes: "15% increased Projectile Speed, Attack Projectiles Return to you from final Target, Returning Projectiles Pierce all Targets". Golden Oil; Buy PoE Currency Cheap. Another good possibility is Shattering Steel or Splitting steel. U4GM: Buy Cheap Poe Currency and Items (6% off coupon: z123). Projectiles from Supported Skills Return to you from final target. 3/8. Not a sufficient sample size when there’s only 50% chance to return. But ever since they changed the Inevitability jewel, Rolling Magma (Magma Orb) has lost its 4 additional projectiles and it now feels sooo bad (you used to run 2 jewels). Most of the blades projectiles just dissappears instead of returning. 46 so about 5. 3+ arrows. At first I thought RPS would be disproportionately better for skills that could shotgun, but then those would already shotgun and RPS would just add 30% on the return. 5% increased Physical Damage Supported Attacks have 0. Anomalous Returning Projectiles Support - Makes projectiles return to you at the end of their flight, hitting all enemies on their way back to your; Anomalous Mirage Archer Support - Summons a ghostly archer on hit that attacks for a short duration autonomously. Explosive Arrow will only stick to the final target and not all targets, if the projectiles returns to you then it will not explode on any targets. If you used it with Split Arrow, for example, it. Buy. Projectiles from Supported Skills deal 61% less Damage while Returning. Venom Gyre. This was made possible in 3. "Previously if a projectile had a chain remaining, the skill couldn't return until it had chained the last time even if there were no enemies in range to chain to. . If a projectile lasts for an explicit duration like. With the changes you are making to returning projectiles, leaving Vengeant Cascade with a 100% chance for projectiles to return is like giving every attack build a free Nimis ring. Chain Support also works with non-projectile skills that can chain, which are currently Orb of Storms Orb of Storms Lightning, Spell, AoE, Chaining, Orb Level: (1-20) Cost: (4-16) Mana Cooldown Time: 0. Wow, PoE community, have a second look at Tasalio's Sign! Posted by BearCares on Feb 9, 2018,. if you have it linked to two skills Frenzy>Ice shot> Manaforged arrows (just using frenzy/ice shot as examples) it'll cast in order: Frenzy then next trigger casts Ice Shot. Supported Spells gain Intensity when you Cast them. . yobobly •. It's useless with Explosive Arrow since you want the arrow to stick in a target. When it collides with something it will shatter,. Cost & Reservation Multiplier: 150%. l don't believe there are arrow skills that explode at the end of travel like fireball, so snipers mark will only be doubling your damage, not multiplying it by the. 22 In this video I go over a. Most sources of Returning were Final-Target-Returning. PoE Projectiles 3. Projectiles from Supported Skills Return to you. New: Attack, Projectile, Chaos, Duration; Old: Attack, Projectile, Chaos; Show Differences Hide Differences. Corrupted Yes. You see, the. Splitting steel received a very significant buff in the patch notes. Whereas in an open area like Sirus arena, the projectile returns in a short time. I'll try this on my Ice Shot build. A projectile can chain from 1 target to the other as a secondary projectile, while a primary projectile also hit it. Flamewood Support Support, Totem, Spell, AoE, Fire, Projectile, Trigger Icon: f Level: (1-20) Cost & Reservation Multiplier: 140% Cooldown Time: 1. ; Ricochets: Spark projectiles will. Projectiles are entities which are produced by a spell. . Added a new Dexterity / Strength Support Gem. As the projectile travels, it repeatedly applies a. Returning "works" according to PoE's mechanics, it's just not particularly useful on Ball Lightning unless you can push an enemy against a wall at the exact distance that the returning projectile will get extra hits. Going from 100% increased projectile speed to 250% increased projectile speed is a 15% more damage increase at duration levels > 5. Fork Support. Additionally, with the change to vengeant cascade, we now get every secondary projectile to overlap for just an annoint, which results in 975% more damage for splitting steel (with 15 projectiles) - an equivalent damage effectiveness. Shooting multiple projectiles from fixed positions: Scourge Arrow, Tornado Shot, Eye of Winter. Projectiles from Supported Skills Return to you. 48x projectile speed with tree and slower proj, and it already takes close to a second between bounces. The order is Split > Pierce > Chain > Fork > Return. The Vaal Lightning Strike Champion is a league start viable all around build, capable of going from the Twilight Strand all the way to beating the pinnacle endgame bosses and taking on the most difficult maps in the game. Open menu Open navigation Go to Reddit Home. reply. Spell Echo Support Supports spell skills, making them repeat when. Path of Exile Wiki editing functions. 75 sec Critical Strike Chance: 5. A Nearby enemy is a Nearby enemy, it does not matter what path the projectile took to get to them. Its possible that deadeye node that chains on ground hit would fall under the same conditions. If the source is in melee range. When using hydrosphere with exactly 1 pierce (no chain or fork) and shooting a projectile, it will fire through. Corrupted No. This is not even factoring in its utility for map clear and QOL. Projectiles from Supported Skills have (19-20)% chance to Return to you an additional Time. Incidentally, projectiles have different lists of enemies hit that prevents shotgunning and chaining to the same enemy for before and after they started returning. This is especially possible as Hydrosphere Hydrosphere Spell, AoE, Duration, Cold, Orb, Lightning, Physical Level: (1-20) Cost: (12-20) Mana Cast Time: 0. Divergent. A projectile which flies out uninterrupted to the maximum projectile range will return instead of just stopping there. Anomalous Returning Projectiles Support. 22In this video I go over a potential use for the new Return Projectile Support that. Returning Projectiles Pierce all Targets. It also doesnt come up in pob at all for me. Because either the projectile will wanish on end of the track or hit a wall, and walls dont proc it. 5% increased Projectile Speed This is a Support Gem. Supported Skills deal 0. 77 = ~1 (base+RP) x lost dmg link. With the changes to projectile mechanics Vengeant Cascade now reads "Attack Projectiles Return to you. 4. Returning proj makes the difference even more clear. +++ The Return of HoA: Returning Projectiles and Anomalous Faster Projectiles are in maps the new support: doubled returning projectiles with changed projectile behaviour after piercing +++ The leading and most successful guardian-minion-build (1. Only one projectile behavior can be applied each time a projectile hits a target. Vengeant Cascade is a notable passive skill. Returning projectiles can hit the same enemy a second time, yes. In the PoB you will find step-by-step levelling trees as well as the gear we suggest the character is played with. Level: 1–20. This is not even factoring in its utility for map clear and QOL. Now the projectile will return, and could still make use of the remaining chain if it hits an enemy during that return. You. 3. Per 1% Quality: 1 Superior 2 Anomalous 3 Divergent 4 Phantasmal 1% increased. In the PoB you will find step-by-step levelling trees as well as the gear we suggest the character is played with. Numbers will look weaker than the build realistically performs. Faster/slower projectiles doesn’t seem to affect the distance the projectiles travel. But basically, projectiles use ALL their Pierces first, then Fork, then Split (only possible. Visualization of unit distance in Path of Exile by u/rkiga found here. Will sub-projectiles created by split/fork/chain count towards this? F. 9's Conquerors of the Atlas release, this is still accurate as of 3. Acquisition. 26K views 3 months ago #pathofexile #poe2. Wiki wiki. Lightning Strike is the primary source of damage for this build. Level 15. Requires a Dagger or. POE 3. This is with Wilma's, the stacks would get out of control. 22 and is sold at the act 4 vendor after doing the quest line that unlocks gems in Act 4. Returning Projectiles Support is not applying the "Projectiles from Supported Skills deal (70-61)% less Damage while Returning" line to poison damage. This support makes projectiles return to you, getting double hits on enemies, and gives you maximum distance damage from Far Shot. Anomalous Returning Projectiles Support. 15% increased Projectile Speed; Attack Projectiles Return to you from final Target; Returning Projectiles Pierce all Targets;. 0: Tornado Shot's base damage has been increased by a flat 10% at all levels. Previously some effects that caused projectiles to return specified they only did so at the end of their flight, others only from a final target, and a few from either case. This is a major damage and quality of life improvement. All projectiles also. Every lightning trap already invests in pierce. 5% increased Projectile Damage This. The 1st pod is spawned first, then 2nd pod, etc. POB: build concept is not originally from me (Please see AZsrr Youtube channel). 5x multiplier because returning projectiles count the total traveled distance so it would be dealing much lower damage than the outgoing projectile. With the new Returning Projectiles gem introduced in Patch 3. Therefore if you want to know best uses for the new gem, just go to poe ninja to see uses for the old gem. Projectiles are fired in random directions. ago. Last league I really wanted to try out this mechanic but I wasn’t able to afford the nimis ring. 0. . The theory is that if we hit the snipers marked enemy with the single projectile, all the split projectiles will return back to the main target for a lot of single target damage. 7. Payment: Visa, PayPal, Skrill, Cryptocurrencies. These projectiles return to you when caught and can be launched with Whirling Blades. Throws a copy of your weapon as a projectile at enemies. combined with lmp and LS = 1020 x 0,7 x 0,7 = 499,8 projectile lightning dmg. As for projectiles, there was a good post a few years ago testing it with different Projectile amounts, I would assume around 60% of Projectiles are hitting a single target with optimal TS placement (a bit behind the target) If you have 7. Spectral Shield Throw Attack, Projectile, Physical Level: (1-20) Cost: (7-10) Mana Attack Time: 0. also there is some threshhold (between 90% to 160%. Corrupting Fever Champion is a top-tier map blasting build in POE 3. One gem catches my attention is the Returning Projectiles Support. Projectiles from Supported Skills Return to you. This can be increased with Culling (and we do), but it means the hard DPS limit on this build is 41. 13 version of harvest WILL be added back in game. This time it’s my league start in POE 3. Nimis changes for 3. Vengeant Cascade passive (for attack projectiles)This means Point Blank on Molten Strike and 0% increased AoE would be an average increase of about 43% more damage, at always at least 30% more damage. A place to talk about POE builds, mechanics and interactions. This is required for Thorn Arrows to return with Returning Projectiles, increasing the damage by a lot. Fresh Meat Support Gem: Minions gain adrenaline, crit chance, and crit multi after being. The projectile returns to the original firer. Attack Speed: 50% of base. In other words, the secondary projectiles will have a shorter range by default, but can be increased by increasing the skill's Projectile Speed. This happens the same with skills like Spectral Throw, which, even though the projectiles return to you and end up right next to you on the return, end up doing less damage on the return. Level: (1-20) Cost: (6-23) Mana. ninja is not affiliated with or endorsed by Grinding Gear Games. This ends up looking like a laser when used with skills like Barrage, however the real stars here might be skills that trigger secondary effects on every hit. Soulrend Chaos, Spell, AoE, Duration, Projectile Level: (1-20) Cost: (14-26) Mana Cast Time: 0. Any target hit by any attack that fires multiple projectiles cannot be hit again by any potential chains. Kokleekio • 2 mo. Projectiles from Supported Skills Pierce all Targets while Returning. 5% increased Projectile Speed This is a Support Gem. The returning proj by default can pass through/hit enemies on the way back but will deal no DMG on the return hit. It used to be the returning projectile would explode at your feet, guaranteeing a damage zone you could stack onto the boss. Buy PoE Currency Cheap. 22, Cobra Lash’s projectiles deal damage twice at the cost of 61% lower damage output on the return. Trap, Critical, Spell, Projectile, Lightning. for. This used to be used to great effect with Vengeant Cascade and Hydrosphere, which led to Hydrosphere being limited to 1 collision per second. + (30–50) to Dexterity. Also since the projectiles need to hit something and fail to pierce/fork/chain its completly unreliable to use.